Sol the Sun Father

Sol is said to appear to priests in visions as a elderly man, with deep orange eyes wearing a long flowing golden robe which radiates a warm glow. In his hand he usually carries a long twisted red wood staff, but in times of war tends to be replaced by a gold warhammer.

 

Goals and Purposes: Promotion of God and the Sun.

Alignment: NG, Followers may choose any alignment, though evil priests are very rare.

Ability scores: Wisdom 12 Intelligence 12 +5% experience is awarded if one attribute is 16 or greater +10% experience is awarded if both attributes are 16 or greater.

Races Allowed: Any

Priest Gender: Typically even mixed.

Proficiencies: Non Weapon: Recommended: Religion, Reading / Writing.

Duties of the Priest: Morning or Evening devotions to the Sun, Guidance, Marriage, Vililance

Rights: Perform Marriages

Restrictions: None

Weapon and Armor Restrictions: May only use Blunt Weapons

Spheres of Influence: Major: All, Healing, Plant, Protection, Sun Minor: Combat, Divination, Elemental - Fire, Weather

Granted Powers: Turn Undead

Followers: None

Symbol: Full Sun in times of Peace, Setting Sun in times of War.