Sol is said to appear to priests in visions as a elderly man, with deep orange eyes wearing a long flowing golden robe which radiates a warm glow. In his hand he usually carries a long twisted red wood staff, but in times of war tends to be replaced by a gold warhammer.
Goals and Purposes: Promotion of God and the Sun.
Alignment: NG, Followers may choose any alignment, though evil priests are very rare.
Ability scores: Wisdom 12 Intelligence 12 +5% experience is awarded if one attribute is 16 or greater +10% experience is awarded if both attributes are 16 or greater.
Races Allowed: Any
Priest Gender: Typically even mixed.
Proficiencies: Non Weapon: Recommended: Religion, Reading / Writing.
Duties of the Priest: Morning or Evening devotions to the Sun, Guidance, Marriage, Vililance
Rights: Perform Marriages
Restrictions: None
Weapon and Armor Restrictions: May only use Blunt Weapons
Spheres of Influence: Major: All, Healing, Plant, Protection, Sun Minor: Combat, Divination, Elemental - Fire, Weather
Granted Powers: Turn Undead
Followers: None
Symbol: Full Sun in times of Peace, Setting Sun in times of War.