Seen as a wisened elderly "elven looking" man or woman of many years of life, Arcania is thought to have been the original creator of the gods and the world, creating them from part of the essence of the Life Stream. The Life Stream is thought to be a river of absolutely everything that flows throughout time.
Goals and Purposes: Promotion of the faith, Gathering of Knowledge, Teaching of others
Alignment: ??, followers may be of any alignment.
Ability scores: Wisdom 14 Intelligence 14 +5% experience is awarded if one attribute is 16, +10% if both are.
Races Allowed: Any civilized culture
Priest Gender: Any
Proficiencies: Non Weapon: Bonus: Read / Write; Required: Ancient History, Local History; Recommended: Modern Languages, Additional Read/Write Languages, Ancient Languages (Reading/Writing and Speaking)
Duties of the Priest: Guidance
Rights: No extra
Weapon and Armor Restrictions: May learn to use any weapon, but receive a -2 penalty to hit for non-blunt weapons, due to the distasteful nature of those weapons.
Other Restrictions: Priests of Knowledge though versed in combat, do not expressly learn to use such skills or training to a great degree. As such priests of Arcania roll only 1d4 for Hit Points, and fight and gain weapon proficiencies as mages.
Spheres of Influence: Have Major Access to all spheres.
Granted Powers: When dealing with the use of a proficiency they are not familiar with, these priests have a chance of performing that proficiency at a basic and crude skill level equal to the attribute associated with the (skill / 3) + or - any bonuses or penalties. Example A priest with a Wisdom of 14 attempts to ride a horse. Land Based Riding is a Wis.+3 proficiency so the priest would have to get a 8 or less (14/3)+3 to ride the horse at a basic skill level.
Followers: None, though establishing a temple or library with a sizable supply of books will attract like minded individuals to the temple.
Symbol: A Book