Represented as a huge ogre-sized orc, Dendrack has jet black fur and glowing red eyes. His fangs drip black oily poison from the depth of his heart. He is portrayed with a large jagged bastard sword garnished in blood. His armor is made of cracked leather lined in spikes, and along his belt hangs the skulls of the greatest humanoids he has defeated in battle.
His priests and warriors are known as DeathSlayers, the orcs of poisoned black hearts. The warriors undergo a rite of passage. Each must drink "Dendrack's Blood" a cup of vile poison. Those that live become his feared warriors, those that don't die young. The priests undergo the "Black Prayer". Each priest is starved and then they must drink a poisonous halogenic syrup. Those that survive receive a vision unique to the priest, in which they are given a new name from.
Goals and Purposes: Kill anything in thier way
Alignment: Anything Evil
Ability scores: Wisdom 6, Constitution 14
Races Allowed: All normal PC races.
Proficienies: Non Weapon: Recommended: Herbalism (1 slot, Poison use)
Duties of the Priest: Leadership, eradication of all creatures non orc.
Weapon and Armor Restrictions: All swords, axes, spears, and daggers. Blunt weapons, unless they cause a bloody kill in one hit, are considered too weak to deign to use by a DeathSlayer. Armor is considered a level of status. The better it is the better the orc is.
Other Restrictions: Priests may not show mercy.
Spheres of Influence: Major: All, Combat, War, Healing (reversed), Necromancy (reversed)
Minor: Guardian
Granted Powers: +1 Save vs. Death, +2 save vs. poison, Live to +1 hp / level (HD) below 0 and still function. Also uses the Hover on Death's Door rule.
Followers: Based on Infamy and Status.
Symbol: A skull impaled by a spear. (Note: Any humanoid's skull killed by the priest acts as a holy symbol to these Priests.)