Generalists

 Generalists are clerics who respect all of the different gods and gather their wisdom from the teachings of them all.  They have no formal ties to any one church or temple and as such do not receive specialist powers of any one deity's specialist priests.  This is the standard AD&D cleric.

 

Goals and Purposes: Promotion of faith

Alignment: Any

Ability scores: Wisdom 9,  +10% Experience if Wisdom is 16 or greater

Races Allowed: Any

Priest Gender: Either

Proficiencies: No Special

Duties of the Priest: Marriage, Confession

Rights: No Special

Weapon and Armor Restrictions: May only use blunt weapons.  May use any armor.

Other Restrictions: These priests must spend at least 3 days a year studying the practices of each major religion: Celia, Sol, Mendelth, Pyrnn, Lalmar, Kronos, Tor, and Arcania

Spheres of Influence: Major in All spheres except Minor in Elemental and no access to: Plant, Animal, Weather

Granted Powers: Turn Undead

Followers: 8th Level

Symbol: A circular pendant with a glass bead for each major religion: Celia - Blue, Sol - Yellow, Mendelth - Black, Pyrnn - Red, Lalmar - Green, Kronos - Brown, Tor - Sky Blue, Arcania - Clear.

 symbol.jpg (6156 bytes)